Akuna Capital | Software Developer | Interview Experience
Interview Date: Not specified
Result: Not specified
Difficulty: Not specified
Interview Process
The interview involved designing a factory for managing enemy instances in a multiplayer game. The candidate was tasked with creating a factory that produces enemy objects based on specified colors. The discussion included considerations for memory management due to the high volume of enemy objects required.
Technical Questions
- Design an Enemy factory (Design Pattern, Factory Pattern, Flyweight Pattern, Memory Management)
Tips & Insights
Focus on design patterns that optimize memory usage and consider the implications of creating numerous instances of objects.