Roblox | Software Engineer | Interview Experience
Interview Date: Not specified
Result: Not specified
Difficulty: Not specified
Interview Process
I had a technical phone screen interview with Roblox. The interviewer focused on designing a system to control the number of requests a user can make to a server over time, specifically discussing rate limiting.
Technical Questions
- Rate Limiter (System Design, Rate Limiting)
Tips & Insights
The discussion included different algorithms for rate limiting, such as the token bucket algorithm and the leaky bucket algorithm. I was asked to describe their trade-offs and select one based on specific scenarios. Additionally, we covered handling edge cases like bursts of traffic and maintaining state across distributed systems. Overall, it was a technical deep dive into system design with an emphasis on scalability and performance considerations.