Roblox Software Engineer Phone Screen: Tackling Rate Limiting with Algorithms

roblox | Software Engineer | Interview Experience

Interview Date: Not specified
Result: Not specified
Difficulty: Not specified

Interview Process

This was a phone screen interview where the interviewer asked me to implement a rate limiter. The goal was to limit the number of requests from a user to a certain threshold within a specific time window. We discussed different approaches such as the token bucket and leaky bucket algorithms. I implemented a basic version using a sliding window approach. The interviewer provided me with some input cases to test my implementation. In addition to the coding challenge, we discussed behavioral questions regarding my experience and projects I’ve worked on. Overall, the interview lasted about 26 minutes.

Technical Questions

  1. Rate Limiting (Design, Algorithm)

Tips & Insights

Be prepared to discuss different algorithms and their trade-offs. Practice coding challenges that involve implementing data structures and algorithms in a timed setting.